You may not know Kazu Kibuishi, but you will. The creator of
long-running web comics Copper and Clive and Cabbage, Kibuishi will see his
first comic see print later this summer when Viper Comics releases Daisy
Kutter: The Last Train and Image prints the graphic novel anthology Flight.
Paperbackreaders James W. Powell was able to take a few moments of his time and ask
the 26-year-old writer/artist a few questions
1
I just got
done reading the fantastic first issue of Daisy Kutter: The Last Train. My
favorite aspect of the book is your minimalist use of dialog. The characters
actions, facial expressions, and body language say so much more than words could. Was this
style a cognitive choice you made early on when you first started writing the story, or
did it sort of grow as you began to create the artwork?
When I write out my
stories, I usually think about it all visually, with dialogue there to support the
emotions and feelings I want to convey. I generally think that pantomime is a much quicker
way to convey an emotion than writing is, so I tend to use faces and expressions to do it
first, then back that up with appropriate dialogue. It's like when Bill Watterson gives
Calvin all of those great facial expressions and you can almost feel your own face muscles
contort and do all that fun stuff. I love that. It
would be so difficult for him to write that and achieve the same effect.
2
When I first
heard of Daisy Kutter, I was expecting a typical Western book with
gunfights and bar brawls. Instead, a lot of the tension comes from an often-overlooked
aspect of the Western story: the poker table. Are you an avid card player?
(Laughing)
Oh yeah. I love playing Texas Hold 'Em, and I think it shows in this first issue. And no,
before you ask, I have not watched the World Series of Poker, but I am familiar with it.
In fact, it's probably the reason my friends pulled me into the game. I've been hooked on
it ever since.
3
For
the remaining issues, can readers expect to find the action and drama in more unlikely
places, such as Daisys inner struggles, or will there be plenty of gunfights and
fisticuffs?
I'm glad you
caught that about the first issue that there isn't a single shot fired or a punch
thrown. I promise there will be plenty of action down the line, but I want the readers to
feel there's something at stake when it all goes down. Man, I WANT to feel it myself when
I have to write and draw all those panels!
Seriously,
when I started this project, I really wanted to base everything around the emotions and
not just the cool action. I would not have tackled this project if it weren't for the
intense conflict going on in Daisy's head during all of this stuff. Her problems make her
such an interesting character to write, and she's been the most complex one I have written
thus far. And, it only gets more complex as it goes. (laughs)
4
Despite occasional tries like Costner's
"Open Range," Hollywood doesn't seem too enthralled by Westerns lately. Do you
think the comic industry can help it make a comeback?
Man, I don't
know. For some reason, I wasn't thinking about genres at all when I went to write Daisy Kutter. That's why it's got such a mixed stew of genres and not just a
particular one. I just want to convey an emotion or theme and if I need a cowgirl to do
it, or a robotic horse, then it gets thrown in there. I really think as long as the
stories are strong, any genre can prove to be popular. If people start writing and drawing
kick-ass Western comics, then the genre will definitely make a comeback. I haven't read
much in the way of Western comics, but I have watched a lot of film Westerns. I really
enjoy the work of John Ford, Howard Hawks, and Sergio Leone, but not simply because
they're Westerns. I like them because they're good films.
5
Now,
the basic idea behind Daisy Kutter isnt anything new: A feared
gunfighter retires from a life of crime, but old habits die hard and hes pulled back
into the life of a gunslinger. But youve used a woman as your hero and youve
thrown robots in the mix, which flips the genre on its head. What's the secret of
reinvention?
I don't
think there really is a secret to reinventing a genre. If there is one, I feel it might be
to stop thinking so hard about the genres themselves and to simply concentrate on telling
an affecting tale. Something that people can relate to, or more importantly, something you
yourself can relate to, since you have to write and draw it all. Start throwing in a bunch
of disparate genre elements that you know and love so well, and voila! You create this
kaleidoscope of feelings and pop culture that might have a chance at redefining something,
but the good, solid stories are the pre-requisite, so any of the
"genre-redefining" "genre-bending" stuff is simply an after effect of
the first part. And the stories are the hardest things to create effectively. So there.
Now I've confused everyone.
6
Since
youre both the writer and artist for the book, how does your writing process differ
from that of a writer who hands off the script to another artist?
Like I said
before, I tend to write visually, so being able to draw it all makes a HUGE difference in
the process. I can simply write the dialogue without having to worry about communicating
what I mean to the artist, since the artist is me! Since I also do the greytones and the
colors on the comic, I feel like I'm basically running a relay race with four different
versions of me. The writer Kazu, the layout Kazu, the inker/finished pencils Kazu, and the
colorist/greytone guy Kazu. I like being able to do less work on one thing so that I can
pass it along to the next Kazu in the process to finish it up for me. (laughs)
If there is
anything good to take from that inane thought, it is that it's important to think for the
end product and not just one specific aspect in the production. I don't think the book
should feel "finished" at any stage of the production but the end. I feel like a
crazy film theorist like Eisenstein or something, but yes, I feel that this is the truth.
7
Daisy Kutter looks and feels, well, old. I
think its the perfect look for a period piece. Can you fill us in on the process you
went through to come up with the look for the comic?
That
was totally unintentional! I just wanted to find a way to get the production done quickly
so that I could dish out several pages in a day. This is why I decided to keep it in
pencil and not ink it. Of course, I started to really tighten it up and finalize the
pencils to look like "ink," so I end up spending almost as much time as I do
inking anyway. So that's how I came up with the process. (laughs)
Actually,
it IS the stuff I stumble upon by accident that I really end up liking the most. I just
keep that mentality as I go, and try to improve upon whatever "style" I happen
to stumble into.
8
Who are your primary influences as an
artist and as a writer? More important, how have you used their work to create your own
style?
Oooh, hard one. If you thought my previous answers were
lengthy, then this one's really gonna put you to sleep. I think I could write an
encyclopedia of influences. No, I'm kidding, I'll keep it short here. The biggest
influences overall would probably be Hayao Miyazaki and Jeff Smith, mainly because they
set out to do what I eventually want to do, and that's to create a big graphic novel
adventure story. I love the pacing in their storytelling and the heart and humor they're
able to imbue on their characters.
Other influences for this project in particular would be Sergio Leone's Once Upon a Time in the West for style, Robert Rossen's The Hustler for the
characters and themes, and Quentin Tarantino's Kill Bill Volumes One and Two for massive
amounts of inspiration in exploring similar territory.
9
Daisy Kutter is your first published work, but
its definitely not your first comic. Your web site, www.boltcity.com, has been the home of
your creations Copper and Clive and Cabbage for a while now. What prompted
you to start the site?
It
started as a portfolio site, and I started doing Copper as a comic for a publication
called Yolk magazine. The adventures of a little boy and his dog sat right next to
pictures of girls in bikinis and sports cars. I also started to post the comics on my web
site, where it seemed more appropriate, and started to get a good response there. If it
weren't for boltcity.com, I may have quit Copper altogether, since Yolk
went under and they only asked for one strip every two months. Basically, the comics then
migrated from print to web, where it found a great audience. (Clive and Cabbage was drawn
for my college paper, the Daily Nexus.) After seeing Derek Kirk Kim's comics online (www.lowbright.com) I
was convinced that there was high quality content being posted on the web, and I decided
to give it a try.
10
How excited are you to see your work printed? Is there more
satisfaction in getting it printed as opposed to self-publishing on the web?
(laughing) Come back and ask me that question when Daisy Kutter
is published as a big fat book. That's what I'm shooting for, actually. I'll be happy when
I am really writing and drawing graphic novels. It's all I really want to do right now.
11
Youre a huge part of Flight, the graphic
novel anthology to be released by Image in July. Can you tell me more about the project?
Oh man,
where to begin? It's a project my friends and I put together in our free time. This was
back when I worked in 3D animation full time. So this little free-time project snowballed
into this big, beautiful book, and the artists put so much heart and soul into it that I
had to leave my (fairly) steady job to make sure that this thing got the attention it
deserved. I am still wondering how I am going to pay the bills, but I think following this
path will serve me well in the end.
People
like Scott McCloud are saying it's going to redefine the comics industry and all that, so
the pressure's really on! While that's all fine and good, I just want to make sure people
enjoy reading it and that it finds the audience that it deserves. People can find more
info on the project at www.flightcomics.com.
I'm the editor of the project and one of its many contributors.
12
It seems that youve been pushing
the book a lot, both at conventions and on your web site. Whats it like trying to
get the public to recognize your work and the work of your peers?
It's
really easy when I promote the work of others, but like any self-respecting, self-hating
artist, I tend to shy away from promoting my own wares. (laughs) I usually
tell people that "the work in the book is amazing!! Except for my stuff, of
course..." (laughs) I'll jump out of a helicopter in the middle of
battlefield for the other artists, but it's hard to give myself the time of day! So, in
short, I feel like I'm promoting THEIR work, along with mine, and that makes it real easy
because I love it all. The work was also very good, so people took notice immediately.
13
Ive read Scott McClouds introduction to the
anthology -- Hes set some lofty standards for the book and any that follow. Does his
intro make you nervous in any way?
(laughs) Not really, only because I know Scott and I love him for his
unwavering enthusiasm for comics and for us. It was so wonderful for him to predict such
great things, but seriously, I'm just hoping people don't ask to get their money back!
14
McClouds introduction is written by a man (or rather,
his brain) looking back on comics from the year 2054. What do you think the future holds
for comics, both for those comics that are web-based and those that are printed?
We'll
see.
Maybe I should ask McCloud that?
Yeah.
Hes already there! (laughs)
15
You use the computer to color your art. How do you think the
computer will affect the future of the comic book?
It's
only a tool. I use it because I can get my work done faster on the coloring end, and it's
really easy to make adjustments. The computer has become like a necessity nowadays,
especially since they can create and output beautiful, print-worthy material. I hope more
people take advantage of the computers in order to create more comics, but I get the
feeling that many will simply spend more time trying to use the computer to make their
comics look "cooler." If we can impose limitations on ourselves on the technical
end but still use the computer, I think we will see some really great work in the future.
Now I just confused EVERYBODY. (laughs)
16
We all want comic books to thrive. In your
opinion, what can the following people do to help the comic book industry:
A. The
Fans Promote diversity in comics. Stories other than what's on
the shelf already. I think many of the fans are already doing that, but the creators have
to act in kind and offer that fresh, new material. I have faith that they will be
receptive to the good stuff.
B. The Retailers Promote the
good stuff. Take a risk on some books and start pushing them based on whether THEY like
them or not. It sucks to see retailers bummed out about their customers buying stuff they
think isn't good. If so, why sell to them? If there's hardly any money in the marketplace
now, why not push the stuff you love? I'm sure most people are doing this, though. So I
know it is up to the creators to deliver the content.
C. The
Creators Create good reading
material for people other than your colleagues and fans. Write and create for your brother
or sister, or your neighbor, anyone. We need more people getting interested in comics. The
people into it already will be there no matter what. They're hardcore fans. You can't get
rid of them if you wanted to! So start branching out and just see what happens.
D. The
Publishers Promote C. Or rather,
encourage C.
17
You graduated from the University of California, Santa Barbara
with a film studies degree. How has your study of film helped you with comics?
Tremendously!
I think studying visual narrative in film has made me a much, much better comics artist.
It hasnt made me a better filmmaker, but man I always think back on my film studies
education when I draw comics. As a comic artist, you are basically being asked to
reinterpret visual narrative (like a film) in a 2-dimensional form on paper. At this
point, good film analysis becomes invaluable when you go to draw. I am so glad I went to
that school. At night I even got paid to draw for the school newspaper! So, in the day, I
was studying visual narrative, and at night I got to put theory into practice. It doesn't
get any better than that.
18
Do you see your future being in film, comics, or elsewhere?
Wherever I am allowed to work on
telling a great story for a cool project and I don't have to work another day job to feed
myself. Of course, I have entertained being a sushi chef just for the hell of it. (laughs)
19
How did you
hook up with Viper Comics?
They
contacted me a while back. They liked the sketches I posted on the Drawing Board and
they've been to my site a number of times. They asked if I wanted to do a full-page pinup
to advertise my web site, www.boltcity.com,
and I said sure! After that, we got to talking about possible projects. They were
interested in Flight but they couldn't afford
to print it, so I mentioned I wanted to do a Daisy one-shot. They contacted me back and
asked if I wanted to do a four-issue mini-series. I said "sure!" Next thing I
know, I'm unemployed fretting over the greyscale on my first graphic novel while trying to
scrounge up some change to eat a taco. And I couldn't be happier.
20
Is the 4-issue Daisy Kutter series the whole shebang, or do
you plan other series with the character?
I
actually have several story arcs in mind and I really love the characters, but we'll play
it by ear. So, we'll see.
Flight is solicitated in the Image section of this months Previews.
(Visit www.flightcomics.com
for more information.) Daisy Kutter: The Last Train will be solicited in the Viper Comics
section next month. (Visit www.vipercomics.com/features_dk.asp
for a preview of issue #1 and other information about the book.) |