Three
reviews this week! And
we start with
guest-reviewer and super Ghost Whisperer
Fan Extraordinaire
Let’s
get to it.
Ghost
Whisperer
Issue
1
Ghost
Whisperer is a television show about a sexy woman who has the amazing
ability
to not only see but to actually talk to ghosts.
In the show, Jennifer Love Hewitt
spends each week confronting and convincing confused and often angry
ghosts to “cross
over into the light,” whatever that means. Most
of the episodes take the form of a
mystery with Hewitt struggling more to figure out what the various
disgruntled
ghosts want rather than actively battling the forces of darkness, so
that each
show tends to end on a note of forgiveness, hope, and reconciliation
rather
than on a note of triumph over evil.
This
first issue seemed like a chick-comic to me, and since I am a chick, I
have to
say that it was a light, quick, quirky read. The
story line followed the format of the
show, i.e. a ghost came back to haunt a group of mortals until our
heroine, the
Ghost Whisperer, could convince her to move on. But
I had trouble with some of the story’s
execution. There
were some scenes that
were a little difficult to follow and others seemed overly convenient. The hard-to-follow scenes
were the
worst. My husband
told me to tell you
that this was probably because the script was laid out as a screenplay,
with
each panel representing a television shot, rather than as a genuine
piece of
sequential art. Whatever. In practice, what happened
was that I
couldn’t always figure out what the characters were doing. Motions and
cause-and-effect were hard to
discern in several places. (Editor’s Note: She’s
not kidding. We had
a whole series of “Huh?”-type moments
in my house Wednesday night, followed inevitably by Sally leaning over
to ask
me to decipher the action.)
On
the lighter side, like I said, the book was a quick and easy read. I don’t read many
comics, but this one was
enjoyable because of all the twists and turns in the plot and because
the
ending left me wanting to come back next issue to see what happens! That was good. And I can’t
wait!
Ahh...
The life of the Ghost Whisperer, her job is never done.
Super
Real
Graphics Presents
Gnome
Gnome is a new
original graphic novel
from Super Real Graphics, the
company’s first non-Super Real production and the first thing
that’s not
essentially a wholly conceived brainchild of SR creative guru Jason Martin.
The story is a weirdly cool suburban Hero’s
Journey told in a thoroughly entertaining tongue-in-cheek style. Our hero, Andy,
inherits a house from his old, dead uncle Lewis—the
arch-wizard. Andy
finds love, danger, and magical garden
gnomes, and then, well, wackiness ensues.
I
liked the writing in this story because it’s fast-paced
without feeling
rushed. David Dwonch has a lot to get done in
sixty-four pages, but he
pulls it together nicely, keeping it moving without hurry. And if there are a few
things that seem
overly convenient, then at least Dwonch has the grace to acknowledge
that and
indeed to work with it. The
storytelling
is ironic and knowing throughout, with David almost coming through the
fourth
wall at one point. My
only criticism of
the book, really, is that I think I liked the beginning better than the
ending,
especially since my favorite character, the old arch-wizard, is killed
right up
front. I’d
have liked to see him make a
reappearance.
The
art here absolutely works for the story.
Simple style, simple colors, cartoony... it’s
exactly what you’d want
and expect for a light-hearted urban fantasy.
David’s perspective and anatomy are always
spot-on, but that doesn’t
mean that he gets carried away with it all.
Honestly, I’d like to see more of this kind of
thing in comics, but it
seems like a balance—simple yet realistic—that a
lot of guys can’t make
work. Too often we
get either overly
cartoony (“That’s my style,
man”—Argh!) stuff that comes out as a straight-up
mess. That
doesn’t happen here, and in
fact, without the success of the art, I think the whole point of the
book would
have been completely lost.
There’s
not a whole lot left to say. At
$6.99,
GNOME is a lot of story at a reasonable price.
I recommend it for those days when work sucks, and/or you
just need a
break. It’ll
give you that for sure.
Gene
Simmons
Zipper
#5
Yo! I thought I’d
worked myself way ahead of the Zipper
production curve but then I saw
Issue #4 in my local shop last week!
So
here we are, up to issue 5, and I feel bad because this review
isn’t gonna be
out in time for retailers to see it and make their ordering decisions. I suppose with a fifth
issue, that’s not that
big of a deal, but with the Advanced Looks, I think providing some
retailer
information is part of the service, especially here where the focus is
on
indies. So I
goofed, and if that means
you didn’t order this thing up front... well, that would
really suck for all
parties.
But
I digress.
Issue
#5 of Zipper brings the first story arc of this series to a close in
fine
fashion. We finally
see my man Zee whup
some serious ass. No
one runs, no one
backs done, and the result is pure, bloody carnage of the kind that
only an
independent publisher will allow into print.
That it starts in a police station and then takes in
nearly a whole city
block is just a fun little extra.
I dug
it the most, both because it was well illustrated and because it paid
off a working
plot thread a lot faster than I’d thought possible. But if there’s
one thing that Zipper has
proven to be, it’s fast-paced.
Writer Tom Waltz has
really gone above and
beyond the call to keep the story moving, especially given that this is
a new
series. But in this
issue, really for
the first time, not much happens.
I
mean, we tie up the arc in thundering fashion, but little or nothing
new is
introduced, and there’s not a lot of character development. Instead, Tom wisely lets Casey Maloney and the art team take full
control of center
stage. The
result is fantastic, in the
finest pulp sci fi/superhero fashion.
It’s the kind of thing we’ve been
waiting for, the kind of thing that’s
only possible because a solid foundation of storytelling has been laid
well in
advance.
I’ve
been a petty big advocate of Zipper in this column and for good reason. The book is terrific! Unfortunately, these days
being good is not
always enough. You
also need to get
noticed, especially when you’re selling an original
made-from-scratch
concept. Original
can be a tough sell in
a crowded marketplace. But
folks, in a
sea of lame-ass rip-offs, hack-jobs, and endless product repackaging,
Zipper is
both unique and well-done. These
guys
deliver every month. Check
it out! You’ll
be glad you did.
Friday
Mad Science
New
Season, New Sport
Spring
is here, and since I don’t live in
weather’s finally getting warm—Thank
God!—which
means that it’s time for something new.
Y’know,
the great thing about biking is that you can do it pretty much anywhere. Granted, it’s
better when you’ve got the time
to throw your bikes in the rack and head out to a real trail, but even
a casual
ride around the neighborhood beats the Hell out almost anything if the
weather
is nice. I went out
for my first real
ride last weekend, and it was just spectacular, even though I barely
got
off-road at all. At
least I got a chance
to feel the wind in my hair. And
in
theory, biking ought to be a fairly cheap hobby.
I mean, way cheaper than skiing anyway.
Right?
Heh. If you’ve been
to the bike shop lately, then
you already know that that’s anything but true.
The problem is that any time a sport starts to get
popular, it seems
like companies rush out with tons and tons of uppity Upper Class gear
that’s,
well, geared towards the millions of well-to-do Yuppies out there. And while that means that
there are now a ton
of cool, innovative products on the market, it also means that the cost
of
participation in the sport has skyrocketed.
And if you want to try out the coolest, newest stuff...
forgetaboutit!
*sigh*
Sadly, my lust for new bike stuff has lately reached a fever pitch. Never mind all the gloves, pants, shirts, jackets, glasses, and saddles, I want a full-on city/hybrid with a carbon-filament frame! Seriously, I’ve come to realize that I could drop three grand a day every day for a week and still come out wanting stuff at the end of it all. All of which leads to a question:

What’s
a guy got to do to start reviewing bike stuff?
Come
Fill
Your Glasses Fellows, and Stand Up in a Row...
I
got my invitation to the local
Don’t
get me wrong. There’s
nothing wrong with
working hard and being fairly compensated for your labors. I have a family to
support, too. But
why, as a group from the nation’s
Eh... As if any of my fellow
alumni are reading
this. Most of those
bastards are no
doubt too busy staring in the mirror, marveling at their own
magnificence in
their off-hours to actually read
anything.
Close
it
up
This
is kind of a short column, but it’s late, and I’m
tired. It’s
been a busy week. Have
a good weekend and enjoy the sun—if you
get any. If not,
well, buy an umbrella.
Until next week, stay safe!
***
Dan Head is a utilities analyst and freelance writer. You can learn more about him and his work on his ComicSpace Page or by visiting the Friday Mad Science forum at AwesomeStormJustice.com.
To get your comic reviewed here, email Dan at dan@paperbackreader.com.