Dan Head is
either off
saving the universe this week. Or
he’s
playing out some impossible fantasy scenario in his head that ends with
the
Titans in the Super Bowl. We’re
not sure
which, but if I were a betting man… Anyways, Dan will be
back to entertain you
next week. Until
then, you get me, and
I’ve got to say it absolutely cannot
be the NFL preseason
already. Seriously. I’m not ready.
Hi, my name
is Richard
Nelson, and I’m a

Ugh. Here in
Plus,
I’m not even
over my San Diego Comicon shock yet, so how can I think about football?
This year,
Comicon was
bigger than ever. People
flooded the
convention hall, and the big-name panels were a series of failed
exercises in
getting a seat: The
line for panel previewing
the upcoming Watchmen film was so long that even
those who arrived two
hours early still managed to not get in, which sucked because I wanted
to be a
total fan-boy this year.
The last few
years
I’ve gone to Comicon looking to meet and greet, to make
industry contacts, and
maybe get a writing or lettering gig.
This year, with a book I’m very proud of slated
for publication in
Spring, 2009 and just too much going on outside of comics to even
complete
anything if I’d managed to successfully pitch it, I just
wanted to enjoy the
show.
And you know
what? Despite the
vastness of the
crowds, and despite not getting into the Watchmen
panel, I had a great
time. Ponder this: Where else but the San
Diego Comic-Con can
you be sardined into a narrow walking path with 120,000 people between
you and
whatever kickass-cool thing you really, really, really want to see
without ever
getting angry because:
(1) The
Watchmen film trailers and Star Wars fan
and official videos (Chad Vader, anyone?) are competing for your
attention on
the your right, there are amazingly detailed and uber-cool pop-culture
collectible sculptures kept safely under glass on your left, and a
real-life
Jedi babe walking with a hot slave Leia straight ahead.
(2) You
know that when you say “I have a bad feeling
about this,” every one of those 120,000 people in your way
know you’re making a
Star Wars joke. You know that they’re only in your way
because they dig this
stuff as much as you do, and that that’s really cool.
I missed
most of the
cool stuff at the convention, got very little done on a professional
level, and
still managed to have a great time.
How
Not To Break Into Comics
That was the
name of
the panel I almost didn’t go to, but I’m glad I did. You see, there are some
“common sense” rules
about breaking into comics that professional and semi-professional
creators,
indy press vets, and comic book forum moderators have been telling
newbs to
follow for years, but they never seem believe us!
Now we’ve got some backup from big time
editors Randal C. Jarrell (managing editor, Oni
Press) and Jennifer de Guzman (editor-in-chief, SLG Publishing),
who told us in this very
fun and informative panel, how to fail in your goal of breaking in to
comics:
1. Don’t Worry About Quality!
It’s
an unfortunate
fact for the aspiring comics creator that there are far more people
trying to
break into comics than the market can support, and most of them firmly
believe
that their story is the best story never told, and that the art in the
book is
fantastic because their grandma’s knitting circle said so.
According to
Randal
and Jennifer, less than 1% of the materials submitted to SLG and Oni
are of
publishable quality. Of
the other 99%,
the stories just aren’t compelling, or they’re
unoriginal retreads of something
else, or the art just isn’t good enough.
Their advice
to the
writers of the unoriginal retread stories is to stop trying to write
something
you think the publisher wants, and write something you believe in
instead. Publishers
are looking for something new and
good, not something the creators think is “just
like” what the publisher
already publishes. So
don’t pitch “the
next Black Metal” to Oni, and don’t pitch
“the next Emo Boy” to SLG, because
they’ve got the originals.
And whatever
you do,
don’t pitch your book as “the next
Invincible” to Image.

To the
creators with
stories or art that just aren’t up to par, they suggest
honestly taking a good,
long look at your work and comparing it to what’s already on
the shelves. If
it’s not as good as the best stuff out
there, you likely don’t have a chance of breaking in with
that story. In that
case, go back, practice, and try
again… Or self-publish and try to build a fan base on your
own.
2. Don’t Research The
Company You’re Pitching To!
Jarrell told
a story
of a writer pitching to him at a convention who asked him what Oni was
looking
for in new projects. “I
told him
quality,” he said. “We’re
looking for
quality stories about anything except superheroes or
vampires.” The
writer then opened his folder, to reveal
the art for his big project, which he believed would be perfect for Oni
Press…
A tale of a Vampire Superhero, who…
*sigh*
The biggest
mistake
most creators make when pitching projects to publishers, is pitching
inappropriate material because they haven’t done proper
research about the
company or editor they’re pitching to.
Sending
material
inappropriate to the publisher’s needs, de Guzman says, is a
surefire way to
not only get your project rejected, but also ensure that the publisher
won’t
want to work with you in the future. The same goes for sending
“Dear Sir”
letters, getting the company name wrong in your submission (for the
record,
Jarrell reminds us that it’s Oni Press, not Omni Press),
sending art that
doesn’t fit with the company’s line of books, or
arguing with an editor when
they tell you the material isn’t what they’re
looking for.
Failing to
research
the company you’re submitting to, Jarrell and de Guzman say,
shows that not
only do you not care about the company you’re pitching to,
but it also says
something about your character and what it might be like to work with
you: If you
can’t bother to research the company,
or to look up the company’s submission guidelines and follow
them, how can they
as a publisher expect you to follow instruction if they agree to
publish your
book?
3. Artists, Just Send Pinups!
Both de
Guzman and
Jarrell agree that the biggest mistake artists make when submitting
material is
that they don’t send enough sequential work.
One pinup, if that, is good enough for a submission
package. The thing
is, Jarrell explained, “A good
sequential artist generally can do good covers and pinups, but a good
pinup
artist can’t necessarily draw sequentials.”
The second
biggest
mistake most artists make is submitting art that doesn’t fit
their line. “Whenever
we get superhero art, even really
great superhero art” de Guzman said, “we
don’t know what to do with it because we
don’t do superhero books.”
The third
common
mistake is aping… Artists often send samples that ape the
styles of certain
artists who already work on books for the publishers.
Not only is it often offensive to the artist
in question, our editors told us, but generally speaking, editors are
looking
for something new and original.
4. Writers, Send In Your Retread Of
Last Year’s “Big
Thing!”
Jennifer de
Guzman,
while she’s aware that lots of male comic book readers (and
by extension, male
comic book writers) like crazy girls, and like the idea of a hero who
saves a
crazy girl from… whatever… she was very clear
when she said “I’m tired of
stories about crazy girls who are the victim.”
She and
Jarrell both
were tired of pitches with
They’re
both tired of
failed movie writers pitching their scripts as comic book miniseries,
or
creators who are just using the comic book medium as a way to sell
their story
to
In short,
both editors
want writers and stories that are authentic, and that are written for
the comic
medium first and foremost.
5. Spend Lots Of Money On Your Pitch
Presentation!
Printing off
pricey,
high gloss versions of your art at Kinkos and bounding your pitch in a
thick,
expensive three-ring binder won’t necessarily keep you from
breaking into
comics, Jarrell and de Guzman said, but it sure won’t help
you.
If the pitch
isn’t
among the 1% of publishable projects, then no sort of packaging or
re-packaging
is going to get it published.
On the other hand, if
your submission is sloppy and unprofessional, it will definitely hurt
your
chances. Again, if your submission is a
disorganized mess, then you’re likely disorganized and a mess
as a person, and
people like that are unreliable and not a lot of fun to work with.
6. Be “Zany,” Or
Even “Downright Crazy!”
“Just
because we
publish books about crazy people and situations at SLG,” de
Guzman warned,
“doesn’t mean we want to work with crazy
people.” She
and Jarrell both warned that, while
showing up an editor’s office in a crazy costume modeled
after the character
they’re pitching might get the editor’s attention,
it probably won’t help them
get the pitch published.
“As
a general rule,”
Jarrell pointed out, “The crazier the costume, the less
reliable the
creator.” Like
the disorganized mess of
a person, the unreliable, zany guy probably isn’t a lot of
fun to work with.
So
don’t be
whacky. Be
talented, be professional,
and be persistent.
7. Don’t Worry About A Web
Presence!
A web presence, both
editors agreed, can definitely help a creator.
It won’t give you a “shoe-in,” but
because the comics community is
relatively small, having a good name and being known as a reliable
creator by
the online comics community can help you when you do finally have a
project
that’s ready to pitch.
Both said
that having
a web-comic can be very good for a creator trying to break in because
(1) it
can serve as a resume piece, and (2) it’s a great way to
build a
creator-audience connection, and editors love creators who have
built-in
audiences for their work.
Writing
reviews
doesn’t, they say, serve quite as well as a resume piece. While it can show how well
the article writer
can write, it doesn’t really tell you if the article writer
can tell a story
well. Further, it
can become – or be seen
as – a conflict of interest for a comic book writer to review
other comic book
writers.
8. Give Long Winded Pitches At
Conventions!
Okay, so I
made the
last one up, but I think it’s mostly true.
See, I had a moment to speak with Jennifer de Guzman the
day after the
panel, and let her know I intended to write this column about it. She was very pleasant and
said she’d look
forward to reading it, but as our brief conversation wound down, I
could almost
see her mentally brace herself for the story I was winding up to pitch.
Last year,
or the year
before, I might have pitched her something anyways.
If I’d had anything ready this year, I might
have pitched it. But
I didn’t, and when
I closed our conversation with, “And no, I’m not
going to pitch you anything
right now,” her relief was visible.
So
even though they didn’t say it, realize that editors are
people too, with
hectic jobs that just get harder at conventions, and use some common
sense
about when it’s appropriate to pitch them your work.
Ask first,
and if they
say “Sorry, not right now,” simply thank them and
leave. If they do
have a moment to talk to you,
realize that you represent “extra work” for them at
what is likely an already
hectic convention, and be brief.
They’ll
surely
appreciate it, but not enough to get past your crazy costume, your zany
demeanor, and your portfolio that consists of pinups of your
creator-owned
character, “the next” Blade who is the Vampire
Superhero in your story, a sure
Hollywood hit which can best be described as “Interview With
a Vampire” meets
“Sin City”… all printed up on high gloss
paper and sloppily arranged in an
expensive three-ring binder.

Comic Book Reviews?
Oh right. This is a review column?
Damn. I knew I forgot something.
***
Richard
Nelson
is a
restaurant manager, a freelance comic book writer and letterer, and
moderator
of the Digital
Webbing
Writer’s Forum. You
can learn more about
Richard and his work by visiting his ComicSpace
page or his
hosted forum at UggaBugga.net. Richard’s
upcoming story Clipstick
is a six-part miniseries scheduled for release by APE Entertainment
in Spring,
2009.